Original fantasy magic

Spell
Generator

A magical identity.
A clear casting structure.
Power with limits.

Illustration of a mage holding a crystal inside a glowing geometric sphere
Identity. Casting. Effects.VISINVOKE account and Desktop Control Centre.

Create an original spell

Give magic a clear purpose.

Prepare a design you can review for your game.

Start with the idea

Choose a level, school, intended use and effect theme. Build a spell around one primary effect and the magical identity you want.

Review the rules and limits

Keep casting details, interaction, scaling and limitations together. Use the design guidance to choose the final numbers and rules for your table.

Illustration of a mage creating a blue dome around a shielded person and practice targets

A themed effect with boundaries

Make the magic understandable.

The illustration shows a mage creating a glowing blue dome around a shielded person and practice targets while observers watch from the courtyard.

Prepare what your spell does, what it targets and how long it lasts. Review its interaction and limitations before bringing the effect into play.

Identity casting and effect

Magic. Structure. Limits.

Keep the details of one original spell together.

Magical identity

Choose a school, intended use and effect theme. Give an original spell a clear purpose and a place in your world.

Spell level

Choose a level from zero to nine. Review the design notes and decide the final numbers and rules for your table.

Casting structure

Set casting time and required actions. Keep those details beside the effect when reviewing how the spell is used.

Range target and area

Prepare the range, target and area shape. Resolve the measurements and boundaries your game needs before play.

Duration and concentration

Set duration, concentration and ending conditions. Review when the effect begins, continues and ends in the scene.

Save or attack interaction

Prepare the core effect and its save or attack interaction. Review the suggested rules against the game you are playing.

Components and rituals

Prepare components, material costs and ritual use. Decide what a caster needs and what the spell asks of them.

Scaling and variants

Review scaling guidance and variant suggestions. Choose the versions that fit the intended use and power of your spell.

Limitations and drawbacks

Include limitations, drawbacks, risks and warning notes. Use the design guidance when refining the effect for your game.

Cards and full designs

Review a compact player card beside the full design. Copy useful material, download the complete result or print the card.

Illustration of three designers reviewing a magical dome model timing materials and target controls

Designers reviewing a spell model

Refine the details together.

The illustration shows three spell designers reviewing a miniature dome, targets, an hourglass, component materials and symbolic controls around a tabletop model.

Choose the level, school, use and theme. Add casting details in Deep mode, generate the design, then review and edit individual details for your game.

From an idea to a spell design

Choose. Define. Review. Refine.

A focused workflow for original magic.

Choose the identity

Select the level, school, intended use and effect theme. Decide what the spell should accomplish and how it looks in your world.

Define the casting

Set timing, range, targets, area, duration and concentration. Add components, ritual use and the save or attack interaction.

Review the guidance

Read the effect, scaling, limitations, drawbacks and warning notes. Decide the final measurements, numbers and rules your table needs.

Refine the result

Edit individual details and review variant suggestions. Keep the compact player card alongside the full design when preparing for play.

Illustration of a complete spell design with dome model symbolic card hourglass scaling steps components and variations

The complete spell design

Keep the whole design close.

The illustration shows a miniature magical dome beside a symbolic spell card, hourglass, scaling steps, balance scales, materials and several smaller variations.

Keep identity, casting structure, effect, components and limitations together. Review the full design beside the compact card and add any details your game needs.

Keep your original spells

Review. Save. Export.

Return to a design when your game needs it.

Save and reopen

Save a spell record, search by name and reopen the design. Review it alongside your campaign preparation.

Review the player card

Read the compact casting and effect fields beside the full design. Include any additional area, ritual, risk or other rules needed for play.

Copy useful material

Copy the player card or the full design as JSON. Choose the form that fits your session notes and review the details before sharing.

Download or print

Download the complete result or print the player card. Keep the full design available when a question about the spell comes up.

Your workspace and related tools

Continue the adventure.

Open your tools through your VISINVOKE account.

Product illustrations show a magical identity, a bounded effect, design preparation and a complete spell model.

Questions and answers

Know the spell workflow.

Identity, casting details, effects, guidance, player cards and account access.

What does Spell Generator create?

It creates an original fantasy spell design with identity, school, level, casting details, effect, interaction, scaling, components, limitations, design guidance and a compact player card.

How do I begin a quick design?

Choose a level from zero to nine, school, primary use and effect theme. Generate the design and review its casting details, effect and guidance for your game.

What can I refine in Deep mode?

Refine casting time, range, target, duration, concentration, save or attack interaction, area shape, scaling, ritual use, component intensity, risk and flavour tags.

How should I use the design guidance?

Review the spell against your game rules and table. Choose the final numbers, resolve missing measurements and interactions, and keep the effect and limitations clear before play.

What can I copy or export?

Copy the player card or full design as JSON, download the complete result or print the card. Review the compact card beside the full design and include any extra rules needed at the table.

Where do I open the generator?

Open Spell Generator from the Generators collection in VISINVOKE Desktop Control Centre. Create an account or sign in and get DCC through your account installer page.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your workspace.

Create an account or sign in. Get Desktop Control Centre through your account installer page and open Spell Generator.

Keep original spells and design notes beside your campaign preparation.